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Microsoft is creating the ‘Netflix for games’: Here’s everything we know so far (MSFT)

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Project xCloud

  • Microsoft is making a big push to develop a streaming service for gaming.
  • The service, which is planned for a public trial this year, aims to deliver high-end, blockbuster gaming experiences on whatever device you're using.
  • Microsoft calls the service "Netflix for games" internally, as a shorthand for what the service intends to do.

Microsoft's ambitious vision for the future of gaming doesn't involve a high-powered, expensive box sitting underneath your TV.

Instead, it's as simple as Netflix. 

Just as Netflix allows you to watch movies and TV shows from any device, a streaming gaming service would let you play high-end, blockbuster video games anytime, anyplace and on any device — your phone, or tablet, or laptop, or TV. No game console required.

Project xCloud Touch controls

With "Project xCloud," Microsoft aims to establish itself as the de facto standard in video game streaming services. And, in 2019, the service goes public.

Here's everything we know about Microsoft's ambitious plan to change how we play games:

SEE ALSO: Microsoft CEO Satya Nadella just laid out the company's vision for its 'Netflix for games'

The goal: to reach more people who play games.

"There are 2 billion people who play video games on the planet today. We're not going to sell 2 billion consoles," Xbox leader Phil Spencer told Business Insider in an interview in June 2018. "Many of those people don't own a television; many have never owned a PC. For many people on the planet, the phone is their compute device," he said. "It's really about reaching a customer wherever they are, on the devices that they have."

The best way to do that is by lowering the barrier to entry — stuff like owning a TV, nonetheless owning a game console and having a stable internet connection, are barriers to entry for the potential userbase Microsoft is targeting with its streaming initiative.

The same could be said for the move from DVD — physical media — to streaming services and digital entertainment. Far, far more people are able to watch TV and movies thanks to smartphones and the digitization of so much media. 

Since games can require serious processing power, digitization alone only opens the door so much — making high-end, processor-intensive games available through streaming services kicks open the door.

 

 



The competition: Several major tech companies, from Amazon to Verizon to Google and Sony, either already have game streaming services or are working on game streaming services.

Nearly every major tech company is working on a form of video game streaming technology right now.

Some have been announced or are already operating, like Google's Project Stream and Sony's PlayStation Now, while others are little more than whispers at the moment, like streaming services from Verizon and Amazon.

The competition is stiff, to put it very lightly.

Broadly speaking, the next two years appear to be the general launch target for most of these new game streaming services. Both Microsoft and Google have been testing their streaming services with limited, invite-only audiences, while Amazon's and Verizon's streaming services are little more than talk at this point.

Google's Project Stream demonstrated the ability to stream blockbuster games — "Assassin's Creed Odyssey," specifically — in web browsers. A public, limited test ran from late last year until mid-January 2019.

Microsoft promised "public trials" of Project xCloud in 2019, but has yet to give specific dates; it's otherwise testing the service privately on an invite-only basis.

Sony, meanwhile, has been operating a subscription-based video game streaming service in PlayStation Now for five years. The service enables players on PlayStation 4 and PC to stream PlayStation 2, 3, and 4 games without a download. It costs $20/month or $100/year.



How Microsoft plans to do it:

As seen above, Microsoft already has data centers all over the world — and that helps tremendously given the demands of video game streaming. 

It's relatively simple for Netflix or Hulu to stream video data to your television, smartphone, laptop, PC, or whatever other device. If you have a stable internet connection, even if you're on a smartphone, you can probably stream video. Occasionally it might need to buffer, or maybe it'll drop in resolution in an attempt to mitigate buffering, but those stutters aren't such a big deal if you're just watching an episode of "The Office" idly during your lunch break.

Those stutters matter much more if you're playing a game, and can mean the difference between playable and unplayable in some cases.

Microsoft intends to offset those issues as much as possible by harnessing its worldwide data centers, matching players geographically with the connection closest to them.



See the rest of the story at Business Insider

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